Shadow'Marshall - Level 22 Military

Class:Military a shadowy figure stood in the dark of the room. He is very... slender... Watching him you feel uneasy, you try not to draw attention to yourself. There are 51 small crosses scarred onto his right arm.

Wearing: a blood-flecked faceless white mask, a bloodstained red tie, a blood-flecked white long-sleeved shirt, a blood-flecked black jacket, a bloodstained pair of black trousers and a blood-flecked pair of black boots

Level:22
XP:670 Group:Sa'Kage
Joined:2008-02-27 19:41:41 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
    • Shopping (Player may choose which stores to loot, when searching a mall.)
      • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
    • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
      • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                                  • Lurching Gait (Zombie can walk as fast as the living.)
                                    • Ankle Grab (Zombie only spends 1AP standing up.)
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