Physiognomist Cley - Level 20 Scientist

Class:Scientist I am a Star Five. Using the Hadris lip vise, the occular standard, the earlobe cartilage meter, the cranial radius, the scalpel and (my specialty) the caliper, I measure human bodies & find in them a many-volumed history of mankind's fall...

Wearing: a white medical facemask, a doctor's headband mirror, a white short-sleeved shirt, a white doctor's coat, a pair of white trousers and a pair of white shoes

Level:20
XP:25 Group:none
Joined:2007-01-20 02:49:39 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
            • Surgery (Player can heal a further 5HP if working in a hospital with power.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Shopping (Player may choose which stores to loot, when searching a mall.)
            • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
          • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                        • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                  • Memories of Life (Zombie is able to open doors to buildings.)
                                          • Lurching Gait (Zombie can walk as fast as the living.)
                                            • Ankle Grab (Zombie only spends 1AP standing up.)
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