Class: | Scientist |
a non combatant necro-tech scientist. ready to lend aid to the defenders of the living in malton. I now call colglough NT my home and support the fort perryn defenders as much as I can. Wearing: a cracked and blood-smeared pair of sunglasses, a blood-soaked black baseball cap, a blood-soaked blue tie, a torn and blood-soaked white long-sleeved shirt, a blood-flecked white lab coat, a bloodstained pair of pale blue jeans and a pair of black shoes |
Joined: | 2006-08-28 23:08:43 |
Skills: | - Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
|