Terrenblade - Level 24 Civilian

Class:Civilian A non-descript survivor.

Wearing: a blood-smeared pair of glasses

Level:24
XP:49 Group:none
Joined:2006-05-18 05:26:37 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
    • Hand-to-Hand Combat (+15% to melee attacks.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
                  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
                    • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                    • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                          • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                            • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                          • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                            • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                            • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                            • Rend Flesh (Hand attacks deal an extra 1 damage.)
                            • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                            • Memories of Life (Zombie is able to open doors to buildings.)
                                • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                  • Lurching Gait (Zombie can walk as fast as the living.)
                                    • Ankle Grab (Zombie only spends 1AP standing up.)
                                    Died:28 times
                                    First died:unknown
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