Mister Z - Level 22 Scientist

Class:Scientist This nice looking young man wears a paramedic Uniform and a genuine TULC Trenchcoat.
When asked he may tells you that his real name is Zacharianopolis... just call him Z, that's okay, but since you're that close he nicks your wallet.

Wearing: a blood-smeared pair of sunglasses, a blood-flecked pale blue short-sleeved shirt, a blood-flecked NecroTech jacket, a blood-soaked black coat, a pair of pale blue trousers and a blood-soaked pair of grey trainers

Level:22
XP:79 Group:ULC ; Thieves Underground
Joined:2005-12-29 23:17:32 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
          • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
              • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
            • Surgery (Player can heal a further 5HP if working in a hospital with power.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Shopping (Player may choose which stores to loot, when searching a mall.)
            • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
          • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
          • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

            • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                            • Memories of Life (Zombie is able to open doors to buildings.)
                              • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                                • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                              • Lurching Gait (Zombie can walk as fast as the living.)
                                • Ankle Grab (Zombie only spends 1AP standing up.)
                                Died:46 times
                                First died:unknown
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