Gruebeard - Level 33 Scientist

Class:Scientist His beard is so big and black that you'd swear that you could get lost inside it.

He's carrying around a book about winter and a couple of juggling balls.

Wearing: a tattered and blood-soaked fake white beard, a tattered and blood-soaked paper party hat, a broken and blood-smeared silver medallion of Saint Luke, a pale green short-sleeved shirt, a pale blue jacket, a dark brown greatcoat, a pair of dark brown trousers and a battered and blood-soaked pair of black leather boots

Level:33
XP:9126 Group:Radio Free Ranahan
Joined:2005-12-21 10:22:06 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
          • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
              • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
            • Surgery (Player can heal a further 5HP if working in a hospital with power.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Shopping (Player may choose which stores to loot, when searching a mall.)
            • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
          • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
          • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

            • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
              • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
              • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                • Rend Flesh (Hand attacks deal an extra 1 damage.)
                • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
              • Memories of Life (Zombie is able to open doors to buildings.)
                • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                  • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
              • Lurching Gait (Zombie can walk as fast as the living.)
                • Ankle Grab (Zombie only spends 1AP standing up.)
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