DeadFacehugger - Level 29 Zombie

Class:Zombie A gray, rotting corpse with the dessicated husk of a Facehugger still around its neck. It still has some vestiges of thought, however, and particularly enjoys ransacking buildings and eating braains.

Wearing: a pair of sunglasses, a blood-flecked grey baseball cap, a bloodstained grey tie, a bloodstained grey short-sleeved shirt, a blood-flecked grey jacket, a blood-flecked grey coat, a blood-flecked pair of grey jeans and a pair of grey boots

Level:29
XP:120 Group:The Gray
Joined:2005-12-09 03:04:12 Skills:
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Free Running (Can move between adjacent buildings without stepping outside.)
            • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
                • Shopping (Player may choose which stores to loot, when searching a mall.)
                  • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
                • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
                • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
                • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                    • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                      • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                      • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                      • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                    • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                      • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                    • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                      • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                      • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                      • Rend Flesh (Hand attacks deal an extra 1 damage.)
                      • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                      • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                    • Memories of Life (Zombie is able to open doors to buildings.)
                      • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                      • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                        • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                        • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                      • Lurching Gait (Zombie can walk as fast as the living.)
                        • Ankle Grab (Zombie only spends 1AP standing up.)
                        Died:72 times
                        First died:during the early outbreaks
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