Hope Dante - Level 22 Civilian

Class:Civilian Earlier, he was a casual shopper. Then stuff happened. Today, his shopping list is more pointed: FAK, FAK, a paper for the sports scores, a bit of ammo, and more FAKs. Maybe a generator, if he can find the space. It doesn’t hurt to be impulsive.

Wearing: a blood-flecked pale blue short-sleeved shirt, a torn and blood-soaked dark blue jacket, a ripped and bloodstained pair of black trousers and a blood-soaked pair of dark brown shoes

Level:22
XP:20 Group:none
Joined:2005-11-12 03:19:16 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
      • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
        • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
          • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Surgery (Player can heal a further 5HP if working in a hospital with power.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
      • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
      • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
      • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                                  • Lurching Gait (Zombie can walk as fast as the living.)
                                    • Ankle Grab (Zombie only spends 1AP standing up.)
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