Daniel McKellen - Level 19 Civilian

Class:Civilian Lanky and disheveled, the man reeks of sweat, ditchweed, and tobacco. His tool-belt holds wire cutters and crimpers. Semiconductors and transistors fill his rucksack; a jerrycan is lashed to it with coax cables. His cordierite irises gleam as he works.

Wearing: a broken and blood-smeared pair of safety goggles, a blood-smeared crucifix necklace, a blood-soaked white T-shirt, a ripped and blood-soaked grey hooded sweater, a torn and blood-soaked dark brown coat, a tattered and blood-soaked pair of brown trousers and a blood-soaked pair of steel toe-capped boots

Level:19
XP:126 Group:none
Joined:2022-02-09 08:41:27 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Hand-to-Hand Combat (+15% to melee attacks.)
      • Knife Combat (An extra +15% when attacking with a knife.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
      • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Shopping (Player may choose which stores to loot, when searching a mall.)
            • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
          • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
            • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                    • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                            • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                            • Memories of Life (Zombie is able to open doors to buildings.)
                                    • Lurching Gait (Zombie can walk as fast as the living.)
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