Dianne Davis - Level 21 Civilian

Class:Civilian Tall, with long brown-blonde hair tucked under a lavender flat cap. Large, intense blue eyes, appears slightly dazed. Jacket reads I THINK I WILL CAUSE PROBLEMS ON PURPOSE.

Improv teacher turned former improv teacher/failed actress.

Wearing: a scratched pair of mirrored sunglasses, a bloodstained museum staff peaked cap, a blood-smeared pearl necklace, a blood-soaked dark purple ballgown, a blood-soaked dark red greatcoat and a scuffed pair of red leather boots

Level:21
XP:274 Group:Malton Medical Staff
Joined:2019-08-03 16:35:21 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Hand-to-Hand Combat (+15% to melee attacks.)
      • Knife Combat (An extra +15% when attacking with a knife.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
        • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
    • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
      • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
      • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
      • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
      • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
      • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                                • Lurching Gait (Zombie can walk as fast as the living.)
                                    Died:37 times
                                    First died:unknown
                                    Web page:link
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