COL Masters - Level 17 Military

Class:Military Commander of a doomed U.S. special forces team.

He greets you with a nod as he sips his coffee.

Wearing: a green beret, a dark green long-sleeved shirt, a blood-flecked camouflage jacket, a blood-soaked pair of camouflage trousers and a blood-soaked pair of dark green boots

Level:17
XP:1084 Group:(^O^) 10th Special forces
Joined:2018-12-21 20:42:48 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
            • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
            • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
            Real name:ZULU
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