Michael Morse Keen - Level 16 Scientist

Class:Scientist Dr Keen was told a position had opened up at St Innocent's. He didn't realize until he was being airdropped in that St Innocent's was inside Malton. He's just trying to keep the living alive.

Wearing: a pale green medical facemask, a doctor's headband mirror, a blood-flecked grey short-sleeved shirt, a grey jacket, a white doctor's coat, a pair of black trousers and a pair of tan shoes

Level:16
XP:11 Group:St Innocent's Hospital Staff
Joined:2017-06-01 08:04:30 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
          • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
              • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Shopping (Player may choose which stores to loot, when searching a mall.)
              • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
              • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
              • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
              • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                                  • Memories of Life (Zombie is able to open doors to buildings.)
                                          • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                                        • Lurching Gait (Zombie can walk as fast as the living.)
                                          • Ankle Grab (Zombie only spends 1AP standing up.)
                                          Died:17 times
                                          First died:unknown
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