Jeff250 - Level 20 Scientist

Class:Scientist Absent-minded and easily distracted. Always carries a worn, leather-bound copy of the Warmbrunn-Knight report in his lab coat pocket.

Wearing: a blood-flecked green long-sleeved shirt, a blood-soaked white lab coat, a blood-soaked pair of black trousers and a battered and blood-flecked pair of black leather shoes

Level:20
XP:1441 Group:Dual Nature
Joined:2014-05-25 22:06:00 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
            • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Surgery (Player can heal a further 5HP if working in a hospital with power.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Shopping (Player may choose which stores to loot, when searching a mall.)
              • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
              • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)

                    • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                          • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                          • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                            • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                            • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                            • Rend Flesh (Hand attacks deal an extra 1 damage.)
                            • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                            • Memories of Life (Zombie is able to open doors to buildings.)
                                    • Lurching Gait (Zombie can walk as fast as the living.)
                                      • Ankle Grab (Zombie only spends 1AP standing up.)
                                      Died:18 times
                                      First died:unknown
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