bennyfranks - Level 32 Zombie

Class:Zombie Revived by the very electricty he discovered, what a world!

Wearing: a tattered and blood-soaked pale blue short-sleeved shirt, a ripped and bloodstained pair of dark blue trousers and a scraped pair of black boots

Level:32
XP:85 Group:The Dead
Joined:2013-12-28 04:40:33 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)

                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                  • Memories of Life (Zombie is able to open doors to buildings.)
                      • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                        • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                        • Lurching Gait (Zombie can walk as fast as the living.)
                          • Ankle Grab (Zombie only spends 1AP standing up.)
                          Died:42 times
                          First died:during the early outbreaks
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