Joined: | 2013-06-14 17:45:32 |
Skills: | - Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
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