blue dragon x - Level 22 Military

Class:Military A non-descript survivor.

Wearing: a blood-flecked dark blue balaclava, a blood-soaked pale blue short-sleeved shirt, a ripped police jacket, a ripped high-visibility jacket, a bloodstained pair of black trousers and a scraped and blood-soaked pair of black boots

Level:22
XP:268 Group:none
Joined:2013-05-18 04:59:31 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Shopping (Player may choose which stores to loot, when searching a mall.)
            • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
          • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
              • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

              • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                          • Memories of Life (Zombie is able to open doors to buildings.)
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