Sammy the Rum Runner - Level 22 Civilian

Class:Civilian Standing at a cool 6'2, Sammy is wearing short khaki shorts and a Hawaiian shirt. An off-center panama hat and the smell of cigar mark him, along with the bottles of rum strapped all about his person.

Wearing: a pair of sunglasses, a blood-flecked red bandanna, a blood-smeared bead necklace, a blood-flecked Hawaiian short-sleeved shirt, a torn and blood-soaked white apron, a dark brown greatcoat, a ripped and blood-soaked pair of tan shorts and a scuffed and blood-soaked pair of brown leather shoes

Level:22
XP:135 Group:x1111
Joined:2013-01-29 22:19:17 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
      • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
      • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
        • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
          • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Surgery (Player can heal a further 5HP if working in a hospital with power.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Shopping (Player may choose which stores to loot, when searching a mall.)
        • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
      • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
      • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
      • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
      • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
      • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                                • Lurching Gait (Zombie can walk as fast as the living.)
                                  • Ankle Grab (Zombie only spends 1AP standing up.)
                                  Died:9 times
                                  First died:unknown
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