Witch of the Waste - Level 19 Military

Class:Military Naked and afraid, yet armed and well versed white magic spells, so called medical science these days. As o' so pure as her unparalleled beauty, her unconditional ever-forgiving love alone can cleanse the living and purify the damned; with her just caress.

Wearing: white contact lenses

Level:19
XP:37 Group:Lost NecroTech Summoner
Joined:2012-08-17 18:10:56 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
              • Shopping (Player may choose which stores to loot, when searching a mall.)
                • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
                  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
                    • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                            • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                              • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                              • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                              • Rend Flesh (Hand attacks deal an extra 1 damage.)
                              • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                              • Memories of Life (Zombie is able to open doors to buildings.)
                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)
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