SGT Rykof - Level 16 Military

Class:Military A non-descript survivor.

Wearing: a blood-smeared gas mask, a blood-soaked green beret, a set of blood-smeared Fort Creedy dog-tags, a bloodstained green long-sleeved shirt, a camouflage jacket, a bloodstained pair of camouflage trousers and a scraped and bloodstained pair of black boots

Level:16
XP:109 Group:none
Joined:2012-01-06 05:47:32 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
              • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
              • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                        • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                  • Memories of Life (Zombie is able to open doors to buildings.)
                                          • Lurching Gait (Zombie can walk as fast as the living.)
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