Roger Freestone - Level 26 Military

Class:Military A non-descript survivor.
Level:26
XP:29 Group:none
Joined:2011-12-23 17:32:32 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
          • Axe Proficiency (An extra +15% when attacking with an axe.)
          • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
              • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Shopping (Player may choose which stores to loot, when searching a mall.)
                • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
                  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
                    • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                    • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                      • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                      • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                      • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                        • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                            • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                            • Rend Flesh (Hand attacks deal an extra 1 damage.)
                            • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                            • Memories of Life (Zombie is able to open doors to buildings.)
                                  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                  • Lurching Gait (Zombie can walk as fast as the living.)
                                    • Ankle Grab (Zombie only spends 1AP standing up.)
                                    Died:32 times
                                    First died:unknown
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