Fallout guy - Level 27 Civilian

Class:Civilian He is an old man that almost never seen without smoking a cigar. He came from a vault and is bent on makeing a nuclear missle launcher to make this city a superpower in the cold war. But he does not know the cold war is over. He wears a Sneaking Suit.

Wearing: a zombie mask, a torn and blood-soaked green bandanna, a set of scratched and blood-smeared Fort Creedy dog-tags, a tattered and blood-soaked green short-sleeved shirt, a torn and blood-soaked camouflage jacket, a blood-soaked pair of camouflage trousers and a blood-soaked pair of dark green boots

Level:27
XP:108 Group:Preston staff
Joined:2011-10-14 20:46:24 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                    • Memories of Life (Zombie is able to open doors to buildings.)
                      • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                          • Lurching Gait (Zombie can walk as fast as the living.)
                            • Ankle Grab (Zombie only spends 1AP standing up.)
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