Niea7 - Level 24 Scientist

Class:Scientist Et tu Brute?

Wearing: a blood-soaked white medical facemask, a cracked and blood-flecked doctor's headband mirror, a torn and bloodstained grey short-sleeved shirt, a bloodstained black jacket, a blood-soaked white doctor's coat, a tattered and blood-soaked pair of black trousers and a blood-soaked pair of dark brown shoes

Level:24
XP:660 Group:none
Joined:2011-05-05 06:14:21 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
      • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
        • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
        • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
        • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                      • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                              • Lurching Gait (Zombie can walk as fast as the living.)
                                • Ankle Grab (Zombie only spends 1AP standing up.)
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