DJ Avarice - Level 17 Zombie

Class:Zombie A non-descript zombie.

Wearing: a scratched and blood-smeared pair of glasses, a tattered and blood-soaked brown T-shirt, a tattered and blood-soaked pale orange jacket, a blood-soaked pair of grey jeans and a battered and blood-soaked pair of brown leather shoes

Level:17
XP:52 Group:none
Joined:2011-01-09 00:56:39 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)

                                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                                  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                                  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                                • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                    • Memories of Life (Zombie is able to open doors to buildings.)
                                        • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                            • Lurching Gait (Zombie can walk as fast as the living.)
                                              • Ankle Grab (Zombie only spends 1AP standing up.)
                                            • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                              • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                                            Died:55 times
                                            First died:unknown
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