Randy Orton - Level 18 Zombie

Class:Zombie Tall, rotting body that was extremely athletic in life. Still has an extremely cocky look, even as a zombie. Scabby, short brown hair. Tribal tattoos that are broken up by missing flesh on back and arms.
Level:18
XP:2017 Group:Ridleybank Resistance Front
Joined:2005-10-09 22:31:26 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)

                              • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                                • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                                • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                                  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                  • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                  • Memories of Life (Zombie is able to open doors to buildings.)
                                    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                                    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                      • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)
                                      • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                        Died:86 times
                                        First died:2006-01-16 03:34:16
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