nuvasuper02 - Level 17 Zombie

Class:Zombie A non-descript zombie.

Wearing: a broken and blood-smeared pair of glasses, a tattered and blood-soaked green short-sleeved shirt, a tattered and bloodstained straitjacket, tattered and blood-soaked white robes, a tattered and blood-soaked pair of grey shorts and a blood-soaked pair of dark red boots

Level:17
XP:71 Group:St. Ferreol's Hospital Noise Abatement Society
Joined:2010-06-26 01:07:45 Skills:

                                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                                    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                                  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                    • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                        • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                        • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                        • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                        • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                                      • Memories of Life (Zombie is able to open doors to buildings.)
                                        • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                                        • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                          • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                          • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                                        • Lurching Gait (Zombie can walk as fast as the living.)
                                          • Ankle Grab (Zombie only spends 1AP standing up.)
                                        • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                          Died:42 times
                                          First died:during the early outbreaks
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