Dan Capelli - Level 21 Scientist

Class:Scientist A non-descript survivor.

Wearing: a tattered and blood-soaked white short-sleeved shirt, a blood-flecked white doctor's coat, a bloodstained pair of black trousers and a scraped and blood-soaked pair of black shoes

Level:21
XP:107 Group:none
Joined:2010-06-17 00:01:31 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
            • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
              • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
              • Shopping (Player may choose which stores to loot, when searching a mall.)
                    • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
                    • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                            • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                              • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                                • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                              • Memories of Life (Zombie is able to open doors to buildings.)
                                  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                    • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                                  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                  • Lurching Gait (Zombie can walk as fast as the living.)
                                    • Ankle Grab (Zombie only spends 1AP standing up.)
                                    Died:12 times
                                    First died:unknown
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