Mr Noseybonk - Level 17 Civilian

Class:Civilian A silent man of slender build, wearing a suit and a grinning white mask with a huge bulbous nose.

Wearing: a blood-smeared white facemask, a blood-flecked grey bow-tie, a white long-sleeved shirt, a black jacket, a fuel-soaked pair of black trousers and a pair of black shoes

Level:17
XP:22 Group:The Skull Institute
Joined:2010-01-22 15:25:08 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
                        • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
                        • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                          • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                                  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                  • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                                • Memories of Life (Zombie is able to open doors to buildings.)
                                    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                      • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)
                                        Died:55 times
                                        First died:during the early outbreaks
                                        Web page:link
                                        Advertisement
                                         

                                        Add Mr Noseybonk to your Contacts List Back to the City