Class: | Civilian |
A non-descript survivor. Wearing: a torn and blood-soaked police cap, a scratched and blood-smeared crucifix necklace, a tattered and blood-soaked dark blue T-shirt, a tattered and blood-soaked police jacket, a tattered and blood-soaked black coat, a torn and blood-soaked pair of black trousers and a scraped and blood-soaked pair of black boots |
Joined: | 2010-01-22 07:04:55 |
Skills: | - Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
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