Isis Smith - Level 19 Scientist

Class:Scientist A dedicated pacifist working as a medic/scientist, Isis has sworn never to attack anyone, not even zombies. The cross around her neck signifies her undying devotion to her religion, useless though it may be in such a Deity-forsaken place as Malton.

Wearing: a crucifix necklace, a white short-sleeved shirt, a white lab coat, a pair of white trousers and a pair of white shoes

Level:19
XP:632 Group:Squadron1111
Joined:2010-01-05 05:10:13 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
          • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
          • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
            • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
              • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
            • Surgery (Player can heal a further 5HP if working in a hospital with power.)
          • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
          • Shopping (Player may choose which stores to loot, when searching a mall.)
            • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
          • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
          • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                              • Memories of Life (Zombie is able to open doors to buildings.)
                                • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                                    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                                  • Lurching Gait (Zombie can walk as fast as the living.)
                                    • Ankle Grab (Zombie only spends 1AP standing up.)
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