Doorman Dave - Level 20 Civilian

Class:Civilian A grumpy ex-cop, apparently unaware that the town has been overrun by zombies, still trying to do his job guarding the doors of the local bars. When you remind him of the zombie situation, gives you a blank stare and changes the subject.

Wearing: a pale blue long-sleeved shirt, a blood-soaked high-visibility jacket, a blood-flecked pair of dark blue trousers and a blood-flecked pair of black boots

Level:20
XP:56 Group:Independent death cultist
Joined:2009-11-13 04:31:27 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
      • Axe Proficiency (An extra +15% when attacking with an axe.)
    • Free Running (Can move between adjacent buildings without stepping outside.)
    • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                      • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                              • Memories of Life (Zombie is able to open doors to buildings.)
                                  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)
                                        Died:23 times
                                        First died:unknown
                                        Real name:finnw
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