George Camero - Level 17 Zombie

Class:Zombie Join the Feral Movement! Gesture, groan, and rattle to point out targets. Think as a horde.

►Attacking Julie General Hosp◄

Wearing: a cracked and blood-smeared pair of glasses, a torn and blood-soaked pale green long-sleeved shirt, a torn and blood-soaked white lab coat, a tattered and blood-soaked pair of dark blue trousers and a crumpled and blood-soaked toe tag

Level:17
XP:71 Group:Feral Movement
Joined:2009-10-13 05:56:52 Skills:

                                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                                  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                                  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                                • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                                  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                  • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                                • Memories of Life (Zombie is able to open doors to buildings.)
                                  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                                  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)
                                        Died:37 times
                                        First died:during the early outbreaks
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