Alexander Trevelyan - Level 19 Zombie

Class:Zombie A non-descript zombie.
Level:19
XP:16 Group:The Dead Walker
Joined:2009-10-09 02:48:58 Skills:

                                • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                                  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                                    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                                  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                                  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                                  • Memories of Life (Zombie is able to open doors to buildings.)
                                      • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                        • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                                      • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)
                                      • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                        • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                                      Died:25 times
                                      First died:during the early outbreaks
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