Class: | Civilian |
A giant man, naw, a quite giant man. Blood drips from his axe, his chest bare and tanned in the sun. On his head, on his very head, a rabbit. A giant rabbit head. Wearing: a cracked and blood-smeared gas mask, a torn and bloodstained pair of khaki trousers and a blood-soaked pair of black boots |
Joined: | 2009-10-02 00:56:01 |
Skills: | - Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
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