Bill Bornard - Level 16 Military

Class:Military A non-descript survivor.

Wearing: a blood-soaked tan long-sleeved shirt, a blood-soaked black jacket, a torn and blood-soaked pair of dark blue jeans and a blood-soaked pair of black boots

Level:16
XP:164 Group:none
Joined:2009-09-12 00:53:04 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
          • Free Running (Can move between adjacent buildings without stepping outside.)
                • Diagnosis (The HP values of nearby survivors are displayed next to their name.)

                            • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                              • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                                • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                              • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                                • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                                  • Memories of Life (Zombie is able to open doors to buildings.)
                                        • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                        • Lurching Gait (Zombie can walk as fast as the living.)
                                          • Ankle Grab (Zombie only spends 1AP standing up.)
                                          Died:48 times
                                          First died:unknown
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