shadowmane4 - Level 29 Military

Class:Military A non-descript survivor.

Wearing: a blood-smeared pair of sunglasses, a blood-soaked red baseball cap, a blood-flecked dark red long-sleeved shirt, a blood-flecked black jacket, a torn and blood-flecked pair of dark blue jeans and a blood-flecked pair of black leather boots

Level:29
XP:14 Group:none
Joined:2009-08-03 00:30:27 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
    • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Shopping (Player may choose which stores to loot, when searching a mall.)
            • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
              • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                    • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                      • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                      • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                      • Rend Flesh (Hand attacks deal an extra 1 damage.)
                      • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                      • Memories of Life (Zombie is able to open doors to buildings.)
                        • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                          • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                          • Lurching Gait (Zombie can walk as fast as the living.)
                            • Ankle Grab (Zombie only spends 1AP standing up.)
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