Redman1337 - Level 35 Civilian

Class:Civilian A non-descript survivor.

Wearing: a broken and blood-smeared old wolfman mask, a tattered and blood-soaked dark purple short-sleeved shirt, a torn and blood-soaked pair of black jeans and a scraped and blood-soaked pair of black boots

Level:35
XP:34 Group:none
Joined:2009-06-30 23:19:42 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
      • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
        • Surgery (Player can heal a further 5HP if working in a hospital with power.)
      • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
          • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
          • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

          • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
            • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
            • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
            • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
          • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
            • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
          • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
            • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
            • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
            • Rend Flesh (Hand attacks deal an extra 1 damage.)
            • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
            • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
          • Memories of Life (Zombie is able to open doors to buildings.)
            • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
            • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
              • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
              • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
            • Lurching Gait (Zombie can walk as fast as the living.)
              • Ankle Grab (Zombie only spends 1AP standing up.)
              Died:51 times
              First died:during the early outbreaks
              Real name:Djohnson
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