I Kill Generators - Level 23 Scientist

Class:Scientist Believe what you will.

Number of people who have mistakenly PK'd me just for my name: 3
Level:23
XP:153 Group:none
Joined:2009-04-18 23:24:25 Skills:
          • Free Running (Can move between adjacent buildings without stepping outside.)
            • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
              • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
                • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
            • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
              • Surgery (Player can heal a further 5HP if working in a hospital with power.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Shopping (Player may choose which stores to loot, when searching a mall.)
              • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
            • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
            • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
            • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

                      • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                          • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                          • Rend Flesh (Hand attacks deal an extra 1 damage.)
                            • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                          • Memories of Life (Zombie is able to open doors to buildings.)
                            • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                            • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                              • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                              • Lurching Gait (Zombie can walk as fast as the living.)
                                • Ankle Grab (Zombie only spends 1AP standing up.)
                                Died:31 times
                                First died:unknown
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