Ozmandius Prather - Level 32 Civilian

Class:Civilian Sharp - shiny axe and a chin the size of Mt Rushmore.

Good? Bad? I'm the guy with the axe...

*** Knights Templar *** stitched on the back of his coat.

CFSC Leader and Grand Council Member

Wearing: a blood-smeared pair of mirrored sunglasses, a blood-soaked wimple, a blood-smeared silver medallion of Saint John, a blood-soaked Nichols Mall staff shirt, a blood-soaked NecroTech jacket, a blood-soaked green tartan kilt and a battered and blood-soaked pair of steel toe-capped boots

Level:32
XP:46486 Group:Knights Templar
Joined:2009-04-02 19:19:22 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
              • Memories of Life (Zombie is able to open doors to buildings.)
                • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                  • Lurching Gait (Zombie can walk as fast as the living.)
                    • Ankle Grab (Zombie only spends 1AP standing up.)
                    Real name:Jesse
                    Advertisement
                     

                    Add Ozmandius Prather to your Contacts List Back to the City