Jefferstar - Level 20 Scientist

Class:Scientist During the evacuation of Malton, this lazy smartass was sleeping and got locked in. Now he must think to survive.

Wearing: a ripped and bloodstained black balaclava, a bloodstained police cap, a ripped pale blue short-sleeved shirt, a blood-soaked dark blue jacket, a blood-flecked high-visibility jacket, a pair of white trousers and a bloodstained pair of black boots

Level:20
XP:208 Group:The Burchell Arms Regulars
Joined:2009-02-04 03:29:29 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Hand-to-Hand Combat (+15% to melee attacks.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Surgery (Player can heal a further 5HP if working in a hospital with power.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
            • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

                              • Memories of Life (Zombie is able to open doors to buildings.)
                                      • Lurching Gait (Zombie can walk as fast as the living.)
                                        • Ankle Grab (Zombie only spends 1AP standing up.)
                                        Died:11 times
                                        First died:unknown
                                        Web page:link
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