Martin Kane - Level 16 Scientist

Class:Scientist you see a man, a mere shadow of his former self... the rings under his eyes as dark as the shadows he is hiding in

Wearing: a blood-flecked white medical facemask, a set of blood-flecked Fort Creedy dog-tags, a blood-soaked dark green short-sleeved shirt, a blood-flecked NecroTech jacket, a torn and bloodstained pair of grey jeans and a scraped and bloodstained pair of steel toe-capped boots

XP:74 Group:none
Joined:2009-01-28 17:03:05 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
      • Shotgun Training (An extra +25% to hit with a shotgun.)
        • Advanced Shotgun Training (An extra +10% to hit.)
        • Free Running (Can move between adjacent buildings without stepping outside.)
        • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
            • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
        • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
          • Surgery (Player can heal a further 5HP if working in a hospital with power.)
        • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
        • Shopping (Player may choose which stores to loot, when searching a mall.)
          • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
        • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
          • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                                        • Lurching Gait (Zombie can walk as fast as the living.)
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