Jacky Funkster - Level 34 Zombie

Class:Zombie Notorious for her lap-dances and pole-swinging while still breathing, she now uses those hip shaking and leg swinging skills to cut throats, pierce skulls, and feast on sweet warm brains in the name of BARHAH!

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Wearing: a tattered and blood-flecked police cap, a ripped and bloodstained pale blue short-sleeved shirt, a tattered police jacket, a tattered and blood-flecked pair of black trousers and a scuffed and bloodstained pair of black boots

Level:34
XP:24187 Group:Feral Undead
Joined:2008-12-14 23:24:53 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
      • Hand-to-Hand Combat (+15% to melee attacks.)
        • Knife Combat (An extra +15% when attacking with a knife.)
        • Axe Proficiency (An extra +15% when attacking with an axe.)
      • Free Running (Can move between adjacent buildings without stepping outside.)
        • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
          • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
            • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
            • Shopping (Player may choose which stores to loot, when searching a mall.)
              • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
            • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
            • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)

                  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
                    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
                    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
                    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
                  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
                    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
                  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                  • Memories of Life (Zombie is able to open doors to buildings.)
                    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
                    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                      • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
                    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
                  • Lurching Gait (Zombie can walk as fast as the living.)
                    • Ankle Grab (Zombie only spends 1AP standing up.)
                  • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                    • Flesh Rot (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)
                  Died:280 times
                  First died:during the early outbreaks
                  Web page:link
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