Class: | Zombie |
revive
Wearing: a bloodstained black balaclava, a blood-soaked cinema usher's cap, a set of dented and blood-smeared Fort Creedy dog-tags, a blood-flecked Hildebrand Mall staff shirt, a pair of black jeans and a blood-soaked pair of black boots |
Joined: | 2008-10-04 00:11:26 |
Skills: | - Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
|