Ranger Walker - Level 43 Civilian

Class:Civilian ?
Level:43
XP:5239 Group:Malton Sheriffs Department
Joined:2008-04-07 03:54:18 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • Scout Safehouse (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
  • Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
      • Bellow (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)
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