Skulmar - Level 19 Zombie

Class:Zombie You see a dead cop.

Wearing: a tattered and blood-soaked black balaclava, a torn and bloodstained police cap, a blood-soaked pale blue short-sleeved shirt, a ripped and blood-soaked police jacket, a ripped and blood-soaked pair of black trousers and a battered and blood-soaked pair of black boots

Level:19
XP:70 Group:The Dead Walker
Joined:2008-02-26 20:01:56 Skills:
  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Shotgun Training (An extra +25% to hit with a shotgun.)
          • Free Running (Can move between adjacent buildings without stepping outside.)
                  • Shopping (Player may choose which stores to loot, when searching a mall.)
                    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
                      • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

                                  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
                                    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
                                    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
                                    • Rend Flesh (Hand attacks deal an extra 1 damage.)
                                    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
                                    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
                                  • Memories of Life (Zombie is able to open doors to buildings.)
                                      • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
                                        • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
                                        • Lurching Gait (Zombie can walk as fast as the living.)
                                          • Ankle Grab (Zombie only spends 1AP standing up.)
                                        • Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
                                          Died:31 times
                                          First died:unknown
                                          Real name:Skulmar
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