Class: | Zombie |
A corpse stupidly holds onto two shotguns, its pistol holsters dangerously close to spilling their pistols. The corpse's dead grey eyes scan everything, checking for life to gnaw upon. Wearing: a tattered and blood-soaked police cap, a tattered and blood-soaked pale blue short-sleeved shirt, a tattered and blood-soaked police jacket, a tattered and blood-soaked pair of black trousers and a blood-soaked pair of black boots |
Joined: | 2007-11-18 18:18:06 |
Skills: | - Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
- Brain Rot (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)
|